There will be secrets you can only find in the breach as well as places in the overworld that can only be reached via a path going through the breach-and vice versa. In Axiom Verge 2, you’ll have the ability to enter and exit the breach and discover how that world is connected to the overworld. After toying around with a few approaches, I decided that approaching the breach as an additional dimension could unleash a huge range of opportunities for non-linear exploration. At first I considered just having one piece of land elevated above the other. It took a while for the two worlds idea to gel. I first decided to include the breach in Axiom Verge 2 in some form around 2016. In Axiom Verge, someone named Athetos was able to traverse the breach and use a breach attractor to keep Sudra trapped. The breach, on the right, is a region of space, long thought to be unpassable, that at first kept the denizens of Sudra safe from the outside universe. So first things first, what is the breach? Well, if you’ve played Axiom Verge 1, you may recall a cutscene with this image: I’ve hinted about this in an early trailer, where the drone goes through some mysterious portal, but I’ve kept this secret for a while. Behind the overworld map that I’ve been showing this entire time, there is another interconnected breach world in an alternate dimension. Here’s the big reveal: Axiom Verge 2 is two worlds in one. I’ve talked a little in the past about some of the technical challenges of making Axiom Verge 2, particularly the earth-like sloping terrain and the intelligent enemies, but I’ve never revealed the biggest challenge and most distinctive feature of Axiom Verge 2…until now. So I decided to push myself and try something ambitious.
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